Literature and Media Series Entry #1
Literature and Media Series Entry #5 In our eighth week we studied video game narratives and the unique ways they tell stories through interactivity and non-linearity. Most of the discourse surrounding game stories concerns how player choice can influence the content and/or pace. My prime example, however, lacks those qualities. It is a linear story with set events in a set order that always ends the same way. It seems dispraisingly simple on the surface, but through the power of ludonarrative harmony (when the gameplay compliments the story) its warning about today’s information polarity is more frightening than any book or film could make it. That game was Metal Gear Solid 2. This game, released in 2001, has become a commentary darling of many online hipsters and edgemasters such as myself for having what has been frequently dubbed one of the most profound conversations in gaming . Before the game’s final battle, Raiden, the protagonist, i...

Comments
Post a Comment