Literature and Media Series Entry #5
This game, released in 2001, has become a
commentary darling of many online hipsters and edgemasters such as myself for
having what has been frequently dubbed one
of the most profound conversations in gaming. Before the
game’s final battle, Raiden, the protagonist, is called by the Colonel, who is
an AI. This AI explains its plan as an illuminati-esque entity to filter all
the fake news and spurious misinformation that the game’s writer, Hideo Kojima,
foresaw the internet fertilising: “Rumours about petty issues,
misinterpretations, slander. All this junk data preserved in an unfiltered
state, growing at an alarming rate. It will only slow down social
progress." The problems with an AI controlling the global flow of
information are, I would hope, obvious: an AI has a creator, and so therefore can
never be completely impartial (in this case it was born from America’s White
House), and why would an AI truly care about human progression?
The ludonarrative is thus: Raiden and the player believed that they achieved success under their own merit, but the entire mission was structured in a way that they would succeed as long as they obeyed orders. Both were allowed to play out a fantasy as a legendary mercenary - a power-trip that over-wrote rational emotions and allowed not only both of them to kill, but this AI to prove its test – its “Selection for Societal Sanity” – that humans could be memetically controlled.


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